THE FOURTH AGE - AGE OF THE WALKING GODS
Two-Hundred fifty years have passed since the battle for the Freelands of the South, the Land of Lords lie in ruin and the Bright King's death has permanently scarred the world.
Welcome aboard, Marcher. This is the last day that the airship, Gaelyn’s March, was scheduled to dock, and as such we’ll be pushing off from Axis in the morning. Make sure you’ve gathered all your supplies and exotic goods. I suspect it will be some time before we see her again.
As a new member of the Ascendancy, I’m sure you have several burning questions. I’ll do the best I can to answer them now so that you don’t bother Master Vissick in the study. Since you are no longer a citizen but one of our esteemed rank there is much we’ll need to catch you up on.
First of all, the Land of Lords to the south...is in ruin. Two hundred and fifty years ago, the Bright King, a massive red dragon, awoke from his slumber, obliterating the city of Kaastark, and engaged in a heated battle with the Armies of Tros. He managed to push back the Mists, and devastated Tros’s armies. To this day we are still not certain about what dealt the final blow to the great King, but written accounts document a roar, eerily similar to that of the Bright King’s, rose up in the distance in the direction of the lizardfolk before he fell. What you were not told was that Aul'tunin the greatest of their kin, used the power of an Elder Sigil to raise the 'Crown of Serpents'-which I’m sure you understand by now was in fact a dragon.
Secondly, the Dwarves now control the Southlands. They have established outposts, new roads, and trade with the grand cities that have not been destroyed: Dahn, Dulmen, Novatia, and Mevania. The remaining Free Cities are not happy about this. The Free Cities were established to escape dwarven rule, and though they tolerate the trade for now, many still blame the Empire Dwarves for their stolen machines of war that the armies of Tros used to wreak havoc on the Southlands. Not only that, but Dwarven gold has driven up the prices of many goods and services to the south.
Third, and I hope you’ve heard some about this for we poured many resources into it-through the hard work of the Ascendancy Marchers, the truth of the gods has been been revealed. Our creation, all of the races, and how the world came to be seems to be unknown to the gods themselves. The god-kings that we established as our deities were giants from another world. The Nine Gods were originally Ten, but their brother Ein Sof stole the greatest of their power and relocated to the furthest reaches of the East. Ein Sof traded the secrets of godhood to the mortal races centuries ago, and his Sefirot, in reality, are those who would ascend to take the places of his brothers and sisters. Violently if need be.
The Sefirot are listed here: Onak (Orkon), Jin (Halfling), Silanest (Elf), Amar-Sin (Harkon), Menos (Men), Morwenna (Luminous), Nazul (Half-Giant), Irikath (Drakon), Dutthar (High Ogre), An'kogh (Dwarf). Remember these names. Whisper them in your sleep, for you may come across their names in your search for truth. Remember our edicts, Marcher.
WITH WISDOM, WE CONQUER.
-Sara Stodz, First Mate of Gaelyn's March