Talvara: The Fractured Lands – Timeline
The Grey Times | Unknown Time/Unreliable Narrators/Numerous Gods & Beliefs
The Grey Times | Unknown Time/Unreliable Narrators/Numerous Gods & Beliefs
- Monstrous gods warred with one another in the vastness of the infinite dark.
- Their corpses formed the earth, their bones the mountains, their blood the oceans.
- Powerful races are borne from the blood of the gods, wise with elder magics, and knowledge known only to the fates themselves.
- Sidhe, Dwarves, Orks, Fae, and others, some beautiful and kind, others terrifying and cruel. These are the races of the old world, the elder ones.
- Tensions brew between the elder races, eventually the Fae come to rule over the others.
- The most powerful of the Fae find sparks of divinity left by the dead gods, they themselves become beings of magnificent power. The Walking Gods.
- Demons spew forth from the Ghoul Croft, grotesquely powerful, they seek to destroy with impunity. The Fae and the rest of the Elder Races rally to face the demons.
- The demonic hordes prove to be too powerful, and a desperate, dark bargain is made, the demons are banished back below the earth to the heart of the dead god that spawned them.
- The race of men is born into the world, lost and without purpose. Lesser in every way when compared to the Elder Races. They are left to writhe in ignorance and darkness.
- The elves, creature’s unknown to the Elder Races and to the gods arrive on Talvara. They immediately set about creating a home for themselves and enslave humanity in the process.
- The Mezoark Empire rises, lead by Aul’tunin. Aul’tunin is a powerful Mezoark war chief whose rise to power is marked by him wearing the Crown of Serpents. Sarvhas, Serpent-Men, Naga, and even the mighty Drakon bowed to him.
- The Mezoark Empire conquered the jungles of present-day Ghawe, Ixindar, and Ufuru. Slaughtering any clans who refused to join him on his rise to power and enslaving all soft-skins in their path.
- Skirmishes between the Mezoark and the Elder Races occurred often, gruesome battles of attrition were waged for centuries.
- Aul’tunin begins to change, his physical form altered by the strange powers of the crown.
- The Naga and Serpent-Men are deemed to be a lower caste within the empire. A schism forms in the empire as the Naraken and Drakon are given control of the most important positions and the rest of the races are demoted to lesser duties.
- Aul’tunin is blessed by the Father of Serpents, a god-like deity called Yig. Soon, the rest of the empire follows, and the empire soon becomes a theocracy. Priests hold positions of power, commanding vast armies of Mezoark warriors to controlling the flow of trade.
- Aul’tunin’s final metamorphosis occurs, his body undergoing tremendous changes. He is reborn as Kothammet, Father of Dragons.
- The Naga and Serpent-Men stage a coup, worshipping an alien demi-god known as Gwaedas, they are granted gifts in the form of strange magics capable of controlling blood.
- Kothammet’s consort Ahula births six great dragons into the world. Odha, Araseth, Arat, Gognu, Atsazhah, Hismu.
- The coup is a success, the Naga and Serpent-Men kill Ahula, and steal her away her children.
- Yig’s priests are killed, temples are destroyed, and the theocracy collapses. Yig’s worship is outlawed and Gwaedas becomes the new primary god of the Mezoark.
- Kothammet strikes down the newly rebuilt empire and punishes the Naga for their betrayal. The great dragons eventually vanish into obscurity.
- The Great Rebellion comes to an end, marking the beginning of the age of men. Elven society is destroyed. The few elves who remain do so in secret, living in exile with their half-breed kin.
- Humanity eventually turns their attention to the Walking Gods, not willing to risk becoming slaves to their will just as they had with the elves.
- After numerous wars and countless lives lost, many of the Walking Gods are slain. The power used during the conflict scarred Talvara, changing the landscape, altering flora and fauna, and warping the weather forever. A great darkness befalls the land, curses, cataclysms, and surges of magic are all unforeseen circumstances of the Walking Gods deaths.
- Migrations of human tribes begin as they explore Talvara, shaping new societies, cultures, and customs. Humans are finally afforded the chance to forge their own destinies. Those destinies lead many back into slavery. Only the strong survived and the rest either starved or were forced to fight for their lives.
- Five brothers with ten wives, fifty children, five-hundred warriors, and five-thousand slaves ventured away from the Heartland and moved to settle the north-western regions of the world. Thori, Oron, Khald, Skarldi, and if rumor is to be believed, Norveg.
- Thori, the youngest of the brothers never arrived to the most northern regions. Instead, he and his family settled in the green valleys and icy forests on its border. Here the Thorimund flourished.
- Oron and his family are hardy, they thrived in the north but lived isolated lives near the cold rivers and tundra. This becomes the home of the Oronok.
- Khald is driven to insanity and slays his brother Skarldi in the deepest reaches of the north, feasting on his flesh. Ritualistic incest and cannibalism give birth to the foul Khaldish and the cannibal cults dedicated to Argthag.
- The fifth brother is unknown, his name lost history along with his people. A popular theory among scholars is that he may have been Norveg, a great northern jarl sometimes referenced in old Northmen sagas.
- Theodgar, a hero during the Great Rebellion against the elves and Walking Gods gathers supporters and adventures into the heartlands of Talvara.
- Theodgar marries and has his first son, Vandor. As a people, they value military strength and rule from hillforts and fortified villages. Vandor eventually grows to be a beloved king. The Vandorians are his lineage.
- The Selhian people had a built a society long before the Great Rebellion, they lived among the elves who valued their skills as warriors and scouts, the elves, thought they were a distinctly beautiful people. The Selha people, a name given to them by the elves, were granted freedoms and privileges that placed them above other humans. They briefly assisted the elves during the war, but eventually turned on them once they realized it was a losing battle. They were forced into a nomadic lifestyle after the rebellion, raids and attacks by other human tribes saw their homes destroyed and their cities in ruins.
- The Selha people have remained nomadic, traveling in large caravans, and building encampments only long enough to take advantage of hunting and foraging sites. Having watched the elves read the stars, the Selha now attempt to do the same.
- The Elder Race’s power begins to wane in the realm of men, many return to their hidden homes. Unexplored forests, cold rivers, glittering caves, forgotten, and lost to the sight of men.
THE GREY TIMES: LOST HISTORIES OF TALVARA
- Unknown gods waged war, their dead and torn bodies falling to the worlds below. Their corpses formed the earth, their bones the mountains, their blood the oceans and rivers.
- Powerful races are borne from the blood of the gods, wise with elder magics, and knowledge known only to the fates themselves.
- Sidhe, Dwarves, Orks, Fae, and others, some beautiful and kind, others terrifying and cruel. These are the races of the old world, the elder ones. The firstborn are the fae.
- Wars wage between the elder races, eventually the fae would rule over the others. The fae are masters of elder magic and warfare.
- The most powerful of the fae find sparks of divinity left by the dead gods, they themselves become beings of magnificent power.
- Demons spew forth from the great dark, terrifyingly powerful, they seek to destroy with impunity. The Walking Gods, the most powerful of the fae meet them to do battle.
- The Demonic hordes prove to be too powerful and a desperate and dark bargain is made, the demons are banished back below the earth to the heart of the dead god that spawned them.
- The race of men are born into the world, lost and without purpose. Lesser in every way when compared to the elder races. They are left to writhe in ignorance and darkness.
- The elves, creatures unknown to the elder races and to the gods arrive on Talvara. They immediately set about creating a civilization for themselves and enslave humanity.
- Humanity remained enslaved for countless ages, until eventually, they wanted more. A great rebellion sounded a new age and a new time. The age and time of men.
THE KNOWN HISTORIES: THE FIRST AGE
- Year 1: The great uprising ends, marking the beginning of the age of men. Elven society is destroyed. The few elves who remain do so in secret, living in exile with their half-breed kin.
- Year 8: Humans turn their attentions towards the Walking Gods, not willing to risk becoming slaves to their will just as they had with the elves.
- Year 14: The last of the known Walking Gods are slain. A great darkness befalls the land, curses, cataclysms, and surges of magic cause destruction and warp the landscape.
- Year 16: Migrations of human tribes begin as they explore Talvara, shaping new societies, cultures and customs. Humans are finally able to forge their own destinies.
- Year 18: Five brothers, with ten wives, fifty children, five-hundred warriors, and five-thousand slaves venture to the northern landscapes.
- Thori, the youngest brother never makes it into the north, instead he settles in the green valleys and icy forests on its border. Here the Thorimund flourish.
- Oron and his family are hardy, they thrive in the north but live isolated lives near the cold rivers and tundras. The home of the Oronok people.
- Khald is driven to insanity and slays his brother Skarldi in the deepest reaches of the north, feasting on his flesh. Ritualistic incest and cannibalism give birth to the foul Khaldish.
- The fifth brother is unknown, his name is lost to history along with his people. A popular theory among scholars is that he may have been Norveg, the Great Northern King.
- Year 18: Theodgar, a hero during the uprising against the elves and the walking gods gathers men and women to his side and adventures into the heartland of Talvara.
- Theodgar marries and has his first son, Vandoris. As a people, they value military strength and rule from hillforts and fortified villages.
- Year 18: The Selhian people had built a society long before the uprising, they lived among elves who valued their skills as warriors and scouts. Granted freedoms and privileges that placed them above other humans. They briefly assisted the elves in the war, but eventually turned on them once they realized it was a losing battle. They were forced into a nomadic lifestyle after the great uprising, raids and attacks by other human tribes saw their homes destroyed and their culture ruined.
- Year 18:
- Year 21: The Elder Race's power begins to wane in the realm of men, many returning to their hidden homes. Unexplored forests, cold rivers, glittering caves, all hidden from the eyes of men.